

Only staff able to cast (and autocast) Iban Blast.Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99.Has its own built-in spell, requiring charges which cost 1 1 5 runes and 10 coins per cast.Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.This consumes 100% of the player's special attack. Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer.Can autocast Flames of Zamorak and Magic Dart.Otherwise possesses identical bonuses to the Staff of the dead.Can autocast Saradomin Strike and Magic Dart.Thus it does not cost much besides the time and runes spent in the Mage Training Arena. Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena.Tied with the Sanguinesti staff and Trident of the swamp for second-highest magic attack bonus.Has 25% chance to inflict venom on an opponent.Requires Zulrah's scales to recharge (up to 11000).Has the same benefits as the Staff of the dead, but with +8 more magic attack bonus.Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.Has 25% chance to inflict venom on the target.Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99.Requires 1 1 5 and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.

Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.Has a 1 in 6 chance to heal the wielder by half the damage dealt.Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99.Requires 3 per charge of the built-in spell.Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.Currently offers the highest stat of any magic weapon in both magic attack and defence.When a combat spell is cast with the staff, there is a 15% chance that the wand will negate the rune cost for that spell.Provides unlimited water runes while equipped.There are three staves, each representing a God.Comparison between other magic weapons Name A Magic level of at least 60 is required to wield them. God staves are staves acquired from the Mage Arena in Deep Wilderness. The toxic staff of the dead has an attack speed of 6, compared to an attack speed of 5 on other staves. Examples of this are the slayer staff, which casts the Magic Dart spell, and Iban's staff, which is required to cast the Iban Blast spell. Some staves are required to cast certain spells. Others may have specific requirements, like the completion of quests or certain skill requirements. Mystic staves are enchanted battlestaves that have equal Magic attack bonuses with battlestaves and even better melee attack bonuses.īasic staves have no requirements to wield. Battlestaves are upgraded versions of normal staves with slightly better melee bonuses. Elemental staves are unlimited sources of certain runes depending on the element of the staff, and are popular because they save coins otherwise spent on runes.Īll staves give Magic attack bonuses as well as mediocre melee attack bonuses. Staves are Magic weapons that have the ability to autocast spells.
